That's amazing, I'm glad you both had fun! And thank you for leaving a comment!
If there are any suggestions or changes in the game you have I'd love to hear them, as I'm slowly but surely working on a revised version of the game : )
Oh, there was something! Do creatures with more life essentially get free hits against creatures that have less? For example, we played it to where if a 2 life attacker meleed a unit with 1 life, the target would would always take at least one hit, since the attacker's second roll can't be contested.
I intended it that unopposed combat rolls were ignored and don't inflict damage - having more lives means you're more likely to win as you're rolling more dice and likely tobget a higher roll compared to someone rolling one. I'll try and make this clearer in the next revision of the rules, thank you for the feedback :)
This looks really cool and I am glad to see you released an aschcan edition because it encourages me to do the same with one of my games - it is indeed much better to release a project that is in fact ready rather than keep it on hold for years just because you know it could be a bit better if you have more time to work on it (a situation, that may never come in the future). :)
Thank you for your comment, I'm glad you like the look of the game so far :)
I'm definitely gonna start doing more Ashcans for games I have 'ready' but not 'finished', I don't get too much free time for working on zines and games either so doing finetuning/balancing on a game just isn't an option unless I want to release a game every year (or longer!)
I'm looking forward to seeing what you put out next, Ashcan or otherwise!
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My partner and I played this last night and had a blast!
That's amazing, I'm glad you both had fun! And thank you for leaving a comment!
If there are any suggestions or changes in the game you have I'd love to hear them, as I'm slowly but surely working on a revised version of the game : )
Oh, there was something! Do creatures with more life essentially get free hits against creatures that have less?
For example, we played it to where if a 2 life attacker meleed a unit with 1 life, the target would would always take at least one hit, since the attacker's second roll can't be contested.
I intended it that unopposed combat rolls were ignored and don't inflict damage - having more lives means you're more likely to win as you're rolling more dice and likely tobget a higher roll compared to someone rolling one. I'll try and make this clearer in the next revision of the rules, thank you for the feedback :)
Gotcha! Thanks a bunch, looking forward to the future of Pentagruel c:
This looks really cool and I am glad to see you released an aschcan edition because it encourages me to do the same with one of my games - it is indeed much better to release a project that is in fact ready rather than keep it on hold for years just because you know it could be a bit better if you have more time to work on it (a situation, that may never come in the future). :)
Thank you for your comment, I'm glad you like the look of the game so far :)
I'm definitely gonna start doing more Ashcans for games I have 'ready' but not 'finished', I don't get too much free time for working on zines and games either so doing finetuning/balancing on a game just isn't an option unless I want to release a game every year (or longer!)
I'm looking forward to seeing what you put out next, Ashcan or otherwise!
Pentagruel rips!!!
Thank you so much man! I hope you have fun with it!
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