A downloadable zine

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Pentagruel is a rules-light fantasy battle game in which thine miniatures shall be pitted against one another in fast-paced deadly combat! It has been designed with accessible rules, a quick play-time, and the ability to field any miniatures in thine collection, be they a plucky band of merry men or a grand army of eldritch warriors!

Within the zine's 12 A5 pages thou will find:

  • An accessible and easy-to-learn ruleset
  • Universal list-building, allowing thee to field any miniatures in thine collection!
  • Roll-tables for creating battle Scenarios and Campaigns
  • Gruel - an optional pseudo-medieval game-mode!
  • A printable roster sheet for keeping track of thine Fighters

There are 4 files up for download: 3 versions of the Pentagruel zine and a printable Roster Sheet for keeping track of your Host. I've provided an easy-print file of the zine which can be printed on 3 A4 pages (double-sided, flip on short edge!) as well as a Spreads and Singles for screens.


For a long time I've wanted a dynamic and fast-paced fantasy battle game with easy-to-learn rules,  the ability to use any/all miniatures in my collection, and to have some strategic interest while playing. Pentagruel is my attempt at achieving all these things. It is mostly inspired by Middle Earth Strategy Battle Game Quickstart (2017), Risk (1957) and Warhammer Age of Sigmar: Skirmish (2017). I made extensive use of the Proxie Flash Sheets while putting the game together, which are an incredible resource for anyone who wants to start collaging! 


This is the complete version of Pentagruel, and I would like to thank everyone who helped playtest the original Ashcan version. Without you all, Pentagruel simply would not exist!

You (yes, you!) are more than welcome to create your own hacks/expansions for Pentagruel! All I ask is that in the spirit of the game you make your work available for people to print at home for free, and that you put a link to it in the comments down below so people can find it! : ) 


Since making my last game, Dragon!, I've been more drawn towards print-and-play zines and the community spirit that has historically been the pillar of zine-making. For my next few zines (and hopefully beyond!) I'm going to be focusing more on tabletop games that are easy to print off at home,  fun to play, and most importantly free! I feel like there are enough premium games out there for people to spend their money on, and I'll get more enjoyment out of making something lofi. I put this zine together the good old fashioned way - with scissors and glue.


May thine sword be ever sharp, and thine cunning ever sharper! 


Download

Download NowName your own price

Click download now to get access to the following files:

Pentagruel Spreads.pdf 22 MB
Pentagruel Singles.pdf 22 MB
Pentagruel Print.pdf 22 MB
Pentagruel Roster Sheet.pdf 18 MB

Exclusive content

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Physical Copy

Pentagruel is completely free for you to download and print off at home! If you don't have a home printer, please consider your local library! I've listed these copies as cheaply as I can for those who can't print the files locally! 

These zines are printed on Steinbeis recycled paper - the zine will come in pink with some extra roster sheets on white. 

If you're ordering from outside of the UK please tip ยฃ5 to cover shipping!

Development log

Comments

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(+1)

This fucking RULES!!

Building up my army of vampire giants as we speak!!

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I can't wait to see them! ๐Ÿง›

(+1)

This looks so great!!

Wouldn't look half as great without your guys collage cheat sheets! Thanks for putting them out and for the comment : )

(+1)

My partner and I played this last night and had a blast! 

That's amazing, I'm glad you both had fun! And thank you for leaving a comment!

If there are any suggestions or changes in the game you have I'd love to hear them, as I'm slowly but surely working on a revised version of the game : )

Oh, there was something! Do creatures with more life essentially get free hits against creatures that have less?
For example, we played it to where if a 2 life attacker meleed a  unit with 1 life, the target would would always take at least one hit, since the attacker's second roll can't be contested.

(+1)

I intended it that unopposed combat rolls were ignored and don't inflict damage - having more lives means you're more likely to win as you're rolling more dice and likely tobget a higher roll compared to someone rolling one. I'll try and make this clearer in the next revision of the rules, thank you for the feedback :)

(+1)

Gotcha! Thanks a bunch, looking forward to the future of Pentagruel c: 

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This looks really cool and I am glad to see you released an aschcan edition because it encourages me to do the same with one of my games - it is indeed much better to release a project that is in fact ready rather than keep it on hold for years just because you know it could be a bit better if you have more time to work on it (a situation, that may never come in the future). :)

(+1)

Thank you for your comment, I'm glad you like the look of the game so far :)

I'm definitely gonna start doing more Ashcans for games I have 'ready' but not 'finished', I don't get too much free time for working on zines and games either so doing finetuning/balancing on a game just isn't an option unless I want to release a game every year (or longer!)


I'm looking forward to seeing what you put out next, Ashcan or otherwise!

(+1)

Pentagruel rips!!!

Thank you so much man! I hope you have fun with it!

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